EXPLORE LOST SYSTEMS · BUILD YOUR WING · FIND HOME
iBRIEFING
AN ISOMETRIC SPACE COMBAT ADVENTURE
YOUR SHIP. A WAY HOME.
Explore inhabited battleships, gather a wing and cross a broken galaxy in search of home. Break through escort screens, refit at the next station and bring your people back.
The gates have been silent for a century. Now they answer your ship. The records disagree about what happened. Cross the reopened routes and unravel the mystery of the Collapse.
PLATFORMiPHONE, iPAD & ANDROID
CAMPAIGNACT I: THE WAY HOME · 20+ SYSTEMS
COMBATDOGFIGHTS · CAPITAL SHIPS
LOADOUTSALVAGE · REFITS · NEW HULLS
CREWRESCUE SURVIVORS · RECRUIT WINGMEN
BATTLESSURVIVAL · MISSION · CONFLICT · HUNTED
CO-OP2–4 PILOTS · 15 WAVES
STATUSOUT NOW ON iPHONE & iPAD · ANDROID IN PROGRESS
You wake with a damaged ship, no memory and one destination: Home. Reopen the jump gates and travel among fleets cut off for a century. Beyond each route are the lives they built while the rest of the galaxy was out of reach.
UNRAVEL THE MYSTERY OF THE COLLAPSE
Explore old wrecks, recover records and compare conflicting accounts of the disaster that divided the galaxy. Five peoples carry different pieces of its history. Follow the evidence, ask questions on the radio and piece together what happened.
TAKE A CONTRACT. EARN YOUR NEXT REFIT.
Escort miners and convoys, recover cargo or help restore an old harbour. Deliver schoolbooks to people living aboard battleships. Optional jobs earn scrap and equipment, including split missiles and a short-range jump utility.
BRING YOUR PEOPLE HOME
Rescue stranded survivors along the way. Once you reach Home, recruit pilots to fly on your wing, expand the station's facilities and prepare for your next expedition.
Act I is a single-player campaign that plays offline. Co-op survival is a separate mode for 2–4 pilots.
Where every pilot starts. Built for the opening campaigns of the Succession Wars; the recovered redesign lives on speed, light guns and a pilot who knows when to leave.
REFIT FOR THE NEXT FIGHT
Salvage scrap, craft weapons and fit your ship for close combat, missile attacks or drone support. Dock at stations and yards to prepare for the next contract.
Start in the Wick and buy faction ships at yards along your route. Once you find Home, its yard builds the rest of this line, up to a 355-metre destroyer.
FLEETS · FIVE PEOPLES AFTER THE COLLAPSE
VARDHEIM
Descendants of the stranded 58th Battlegroup. Their battleships hold schools, gardens and family quarters. Children learn about open skies from books, while the ships that keep them alive grow older. Every hull they lose is a community gone.
STRENGTHARMOUR · CAPITAL FIREPOWER
WEAKNESSSPEED · FEW HULLS
FIELD DOCTRINE
Fields small groups of heavily armoured capital ships.
Holds open space and lays fire into the rocks from outside them.
Keeps its range and presents its broadsides.
OPERATIONS · WHAT YOU DO OUT THERE
INTEL · CAPTURED IN-GAME, WORK IN PROGRESS
ENLIST · OUT NOW ON iOS
YOUR NEXT JUMP STARTS HERE.
EIMYRJA: The Last Fleet is out now on the App Store for iPhone and iPad.
ANDROID IS IN PROGRESS
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